![]() With the maxDrawSegments attribute, the stroke stops drawing when the maximum value is reached the stroke does not change shape, it is just incomplete. This value is controlled by a hidden attribute called maxDrawSegments. The maximum number of segments or poly faces that Maya will draw in the scene view defaults to 1000000. My strokes look unfinished, for example, my tree does not finish drawing The Threshold value determines the transparency at which surfaces will not appear in the depth buffer. Thus a transparent surface or motion blurred streak will totally obscure any Paint Effects strokes behind them. With Furthest Visible Depth, Paint Effects strokes lying behind these elements will punch through as if they were totally in front.Ĭlosest Visible Depth picks the surface nearest the camera within the pixel. You can affect how the renderer decides how to reduce multiple depth values visible within a pixel to the single output depth value using the camera Depth Type (in the Output Settings section of the Attribute Editor). For rendered effects where multiple surfaces are visible within a single pixel (such as transparency, antialiased edges, motion blur, light fog, and volume densities) this creates problems, as there is one depth value and one color per pixel to composite paint effects into. Paint Effects uses the depth buffer generated by the scanline renderer to determine occlusion. Paint Effects strokes render in the wrong order relative to other objects in the scene
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